Here's my reel of 2014, most of the shots comes from my older reel since I can't really show any images from what I've been doing during the last year at Mikros. I've added a couple of Houdini's tests here and there. The majority of the projects have been broke down into individual projects so you can have an in-depth look at each of them if you want to.
This is a project I've done while working at Boogie Studio. I was in charge of the Look Dev of the little monster. Basically, I had to do the texture work in Mari as well as the shading in Maya with Arnold. I started from a very good model with a basic displacement map from zBrush. The brief here was to give the monster a slimy and sick aspect while maintaining an attractive dimension to it. A lot of work has been done on the already existing displacement map to achieved the desired look.
This is another project I've done working at Boogie Studio. I was in charge of the whole shot. From a picture of a building and some sky stock footage, I had to create an establishing shot in hell. I had to texture the elements based on a camera projection to get some interaction between the assets and the CG environment. In the end, most of the job was done in compositing. Nuke 3D environment was used quite a bit to achieved the final result.
This is a project I've done working at Boogie Studio. On this project, I was in charge of the Look Dev, Lighting and Compositing. It was mainly a technical challenge, because we had to match the look of the bottles themselves, but also the light rig used on set. The CG bottles were inserted between shots of the actual live action bottles during the commercial. We had to make the transition as seamless as possible. The lighting was definitively a tedious task on this project.
This is the first project I've done working at Boogie Studio. I was in charge of the Look Dev of the plane as well as a part of the Comp. All the actors were shot in front of green screens and we had to give the impression they were flying on a plane. I had to remove the green screen on all shots in order to track and comp the associated CG render of the plane. I've gathered the shots I've done in the video file. This project has been a real compositing boot camp for me, I've learn a lot along the way.
This is one of the second project I've done at Boogie Studio. I was responsible of the Look Dev and Compositing of the project. We basically had to translate an already existing commercial in French. One of the challenge was that we had no clue how the reference was done, so we had to start from scratch, and the level of detail was quite high. Back then we used to render everything with Mental Ray, so we ended up with super slow renders. In the end, the result was good enough for a 2 weeks project.
This project was done while I worked at Boogie Studio. I've been the only person to work on this shot, from the actual shooting of the photographs for the backplate to the final composite. The brief here was to have the actor traveling in front of the building on a windows washer platform for more than 90 seconds. The plate was displaced in Nuke 3D environment to achieved an actual relighting of the actor and the platform in order to match the lights used to render the background animation in Maya.
This is a project I've done when I used to work at Boogie Studio. I was in charge of the Look Dev on this project. So, I had to texture and shade the glove in order to achieve photorealistic renders. I had to scan and take macro photos of the different parts of the glove to build the final textures in Mari. As you may already know, the gloves ended up behaving like dogs, jumping and running around like the older commercial in stop motion.
I've done this project working as a freelancer with 1One. I had some stock footage that I needed to patch here and there to match the board, but the main task was to create, animated and comp the little lesPac signs in all 3 spots. The house shot was definitively the trickiest one. I had to freeze frame and applied the tracked motion back on a set extended version to match the desired timing of the spot. In the end, the freeze frame saved me a lot of paint work and was quite a time saver.
This is a project I've done as a student at the Centre NAD. This project was an assignment part of the photorealism classes. There was basically no rules, unless we had to use a still life painting as a guide for our creation. The real challange was to get the final image photorealistic. I was in charge of the Look Dev, including textures in Mari, shading with Arnold in Softimage and final Compositing.
I've done this project working as a freelancer for 1One. The brief here was to create a digital version of an already existing giant part of and horticultural exhibit called Mosaicultures. I had to procedurally shade the animated giant by carefully matching the actual plants use to create the real giant. The shading was done in Softimage with ICE to interactively cover the giant with instances of leaves. The final result counted 363 000 000 polygons just for the leaves covering the character. I also created and animated the little tree in its hand.
Christmas Card Boogie Studio 2012
This project was done while I worked at Boogie Studio. We did this Christmas card for a contest involving all advertising houses of Montreal. I was in charge of the Look Dev, Lighting and Compositing. Just before rendering we realized that the fractured version of the model was different from the original because of a mistake from the FX Artist. Than, I had to morph from the clean version of the Santa to the fractured one seamlessly in comp.
This is a project I've done as a student at the Centre NAD. I had to output a 3D render that matches a reference photograph as closely as possible. We could only play with the settings in the 3D software and we had to deliver a single beauty pass with no comp or any 2D corrections applied to it. We had an IBL of the environment where the object was shot and that's it. After some basic modeling and texturing, it a matter of playing with shaders and moving lights around to achieved specific highlights and shadows, quite a tedious task.
This is a project I've done as a freelancer for Les Entreprises Lachance. I had to make the room build itself around the actors. The 3D rooms had to match very closely the actual existing rooms. I had to remove the green screens and markers, 3D track the plate, do the Look Dev, the Lighting and the final Composite. The team on set were not so used to do VFX work, so the prep job was quite a Challenge: Green screen with more shades than my 10 bits monitor can display and markers so big you could land a plane on.
march 22, 2012
This is a project I've done as a student at the Centre NAD. This was the final project of my first year at the centre NAD. I had to do the live action organization, shooting and direction. I also did a lot of compositing and created from scratch the Humvee asset. This project was quite a big chunk for me, since I had never done CG integration in live action before. Even if the final result is not technically good, I had a lot of fun doing it.
Les Graphistes voient grand
This is a project I've done as a student in Graphic Design at the Cegep de Sherbrooke. I was graduating and was part of the committee in charge of organizing the exhibit of graduates. I really wanted to do something special for this event, since every year no-one was really aware of the event. Then, I decided to do a teaser for the exhibit. I wrote the texts and scenario, shotted and edited the whole thing, I also did some effects on it, but back then I didn't know a lot about VFX...
I did this project as personal project, just before releasing my Web Site. It's been a long time since I needed a place to show my work, so I decided to brand it as a VFX studio would. SolidStorm FX is the name I decided to gave my portfolio, because of the interesting opposition between stability and reliability from "Solid" with the motion and creativity in "Storm". The logo itself can be interpreted in many ways: it's two "Solid" bars, its the letter "S", its a Thunderbolt or it's two line pointing in opposite directions to indicate a circular motion. Pick the one you like, at the end of the day it's just a logo for my portfolio.
I did this project when I was studying Graphic Design at the Cegep de Sherbrooke. That project was a assignment in a class about packaging. We were given a name and a region from where that beer would come from and we had to create a packaging and beers labels out of it. The packaging has to hold at least six beers. The country I picked was Scotland with the name Alba. I wanted the beer crate to carry a lot in terms of visual related to the country. In contrast with the packaging, I went for a super clean and purify approach for the bottle labels.
I've done this project when I was studying at the Cegep de Sherbrooke in Graphic Design. We had to create the album artwork for Mutek 2011. While listening to the music of the actual album, I realized how energetic was the music packed in that compilation. I really wanted the album to reflects this dynamism, so I created those colorful light strikes traveling across the cover. Inside of the album I put a full panoramic picture of a big crowd bouncing on the music, since Mutek is all about electro festival insanity.
I've done this project while I was studying Graphic Design at the Cegep de Sherbrooke. This project is a flyer to present some of the headphones designed by Monster Cable. Most of the titles have this echo like effect to graphically illustrated the frequency of a sound wave. The flyer itself is pretty consistent in term of color scheme apart from the gold lines spread across some pages to put some emphasis on the build quality of the connectors and cable of those Headphones.
I've done this project while I was studying Graphic Design at the Cegep de Sherbrooke. We had to create 2 different packaging for animal's products. I choose to go with the litter and food pack for cats. We also had to brand the products the way we wanted. I then branded the products Cikly, to emphasize the relationship between the two products. It ended up quite funny looking with both packages side by side.
I've done this project while I was studying Graphic Design at the Cegep de Sherbrooke. In this project I had to create a new packaging for the Minute Maid juices. I really wanted the color of each fruit to drive the color scheme of each bottles. I also tried to make the bottle very clean and subtle in terms of information display. Some textures have also been printed on the translucent shinny layer, generating interesting reflection patterns on the bottle when rotated.
I've done this project while I was studying Graphic Design at the Cegep de Sherbrooke. This was a pitch, meaning we only had 4 hours to get an idea, and to go through all the required steps for the final delivery. It's been quite a rush, because we decided, me and Gabriel Fournier, to create some real cardboards letters for a photo-shoot. We basically took all the time we had to create the letters and to shoot them. That's mainly why there's nothing special about the layout or anything else then the pictures themselves. Overall, it was a really fun project to do.
I've done this project while I was studying Graphic Design at the Cegep de Sherbrooke. I had to do a flyer for Footlocker. I always had the impression that most of those flyer were pretty flat and linear compare to all of those shoes commercial with a lot of action and sports. Then, I wanted to bring that motion and action back in the print. I tried to have the flyer even more explosive by creating a strong contrast in terms of color saturation with the exterior of the flyer.
I've done this project while I was studying Graphic Design at the Cegep de Sherbrooke. This magazine was the final project of the layout class. We had to choose among several available articles that we would incorporate in our magazine. Those articles had to be laid out in an interesting way in terms of composition and typography. I tried to create a layout based on strong lines that would support, align and also crop elements. On most of the spreads these lines are still visible to emphasis the structure that they create. This project was way bigger than I expected, but I learn a lot of stuff along the way.
This is a project I've done as a freelancer for a literary contest gathering texts of multiple writers. As a brief, I had to catch young writer's attention by telling them they could have their work published if they wanted to. I did a photo shoot of a girl holding a pen forward to tell people looking at the poster: You could be published if you give it a try. I've been told after some times the concept have worked even more then expected.
I've done this project while I was studying Graphic Design at the Cegep de Sherbrooke. We basically had to design a packaging and a gift that would come for free when buying some of these obscenely expensive jeans. I had to think the whole branding of the company. I decided to named it Azote to express how unique these jeans would be compare to all others fancy jeans of the world. I then added a branded shaker containing several drinks recipes packed in a sweet periodic table to match the concept.
I've done this project while I was studying Graphic Design at the Cegep de Sherbrooke. The brief here was to create a new packaging for the Guru's energy drinks. I based my design mainly on alignments. It may not be noticeable at first glance, but every single elements are in a way or an other align with something else. Unconsciously alignments tend to please the eye more than pure randomness. I also tried to constraint myself to only use very simple shape and play with translucent overlapping layers to create interesting shapes and colors.
la rue est a nous
I've done this project while I was studying Graphic Design at the Cegep de Sherbrooke. This was a little project mainly focusing on typography layout. I had to create an invitation card for an exhibition about street arts. I wanted the busyness of Montreal streets to be felt through the organization of the layout. It may at some point have decreased the readability of the invitation, but it still an interesting experiment. I also played quite a bit with the letters of the event title to replace the typo with actual urban pictures.
I've done this project while I was studying Graphic Design at the Cegep de Sherbrooke. I had to design a business card that would suit a multimedia company specializing in both Motion Design and Branding. I tried to express the motion and dynamism through the logo on the front of the card. On the other side, I mainly wanted to show how multidisciplinary the company was. Then I decided to create a pattern with the available services. That pattern would only be visible from certain angle since the whole thing was covered with a translucent layer with the contact info printed on.
I've done this project while I was studying Graphic Design at the Cegep de Sherbrooke. It's a very clean and purify wine bottle label. There was not a lot of restriction around this project, so I decided to go in a subtle direction getting rid of all the fancy stuff I would usually throw in. I wanted to based my label around a very little amount of graphic elements, but keep a very precise layout in order to get some interesting compositions from almost every angles. I also tried to spread the information around so you can only see a little part of the other block of information while you're looking at something, it leads the user to spin the bottle around to see everything.
I've done this project when I use to study Graphic Design at the Cegep de Sherbrooke. This project was a simple exercise in which we had to design multiple icons with the same style. These would be used as signs in a zoo. The main challenge here was to stay consistent in terms of style through the different iterations.